[Az-Geocaching] 2002 Arizona Geocaching Survivor Game - Comments Requested

Jason Poulter az-geocaching@listserv.snaptek.com
Sun, 06 Jan 2002 08:56:47 -0700


sounds good as long as i am on Wyle E's team!!!

jason

Team Cache-Quest wrote:

> My son and I came up with this idea for a geocaching contest.  Before I
> start it, I'd to see if the Arizona Geocaching Community would be interested
> or have comments about the rules.
>
> Basically the game is a series of caches where teams are scored and slowly
> eliminated from the game.  We (Team Cache-Quest) would hide the caches and
> organize the game, but not play.
>
> We thought we'd start with two 'tribes', one for southern Arizona and one
> for northern Arizona. That would give cachers outside the Phoenix area a
> fair chance to compete.  Around mid-year the top contenders from the
> northern and southern tribe would be merged into a single tribe for the
> remainder of the year.
>
> For each cache, points would be assigned based on the order the teams found
> the cache. The lower the score the better. There would also be a time limit
> on each cache.  If a team did not find the cache within the time limit, they
> would either be eliminated or receive penalty points (depending on the
> criteria for the individual cache).  I'm thinking there would be about one
> cache every four to six weeks and contestants would have about three weeks
> to find the cache.  That would allow people to plan around other activities.
> Of course, the quicker a team finds the caches the better score they
> receive.  Caches would vary in type and difficulty over the course of the
> year.  Since the caches are short lived, there would be no exchanging
> trinkets.
>
> To make sure the caches associated with the game were not 'raided' they
> would all have false coordinates except the first one.  I would list the
> cache on geocaching.com and email the correct coordinates only to those
> teams still in the game.   For the first cache I would hide one a northern
> one and a southern one and teams could find those caches to sign up for the
> tribes.  Depending on the number of teams interested in playing, we would
> adjust the number of caches and how many and how fast teams get eliminated.
>
> I'd appreciate any constructive comments on this idea and if you would be
> interested in participating.
>
> Thanks,
> Jerry Neild
> Team Cache-Quest
>
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