Bugs and Looops, eh?....

 

http://www.popula.com/items_fp/item_description.cfm?item_fp_ID=347593


http://www.benchpress.com/BUGS1.HTM

 

Thanks, David, but that’s a board game (same thing at both sites). The game I’m seeking ran on a 5100 or an APL-capable mainframe (although I’d be perfectly happy with a version that ran in Windows today).  One of its key components was that each player only had 45 seconds to figure out their next move. A player could take longer, but the extra time was deducted from subsequent turns. If a player took way too long (which happened with some frequency) it could cost them their next several turns.

Steve

Team Tierra Buena